![]() ![]() It is worth 20 points and can be received for: Research 10 technologies in your Cathedral. They're amazing on the water though- their water boom is good. Devout Learner is an achievement in Age of Empires III: Definitive Edition. Their need for synergy and their wide selection of good but not amazing units (they can also import a bunch of European unique units too) makes them feel a lot like Spain to me but just with less rushing potential and a harder FF to pull off. On the whole spamming archaics with arty support is the name of the game with them, and hoop throwers with rockets can be devastating if they're supported too. Sentinels in particular are not worth the 2 pop for what they give you. Their unique units have cards that buff them immensely but you need to use them in-tandem with archaic units (Pikes and Crossbows) to get the most out of them. Late game is where they especially shine though. They get a lot of cards to give them free Hospitallers depending on how many buildings you've built so an FF strategy built off heavy wood production is pretty viable. So, FFing and Semi-FFing is the name of the game IMO. They have defensive potential, but they can't do much booming until the Fortress Age. The Maltese are weird to compare to other European civs. Italians also get royal guard Culverins and Mortars though so their arty game is pretty strong. Less melee and damage resistance, but greater speed and damage means they're a micro-player's dream and at least before they were bemoaned for being OP. ![]() Late game, they get Bersagliere, which are a devastating Skirmisher unit. Early game, Pavisiers are a great defensive unit because their stances allow them to be more flexible than the standard crossbows for defending your town from rushes. Militarily, I think their Infantry shine best. This allows you to have a slow but steady build option that allows you to save your resources elsewhere. He can build buildings for free, it just takes him longer to do so. They also strike me as a booming civ because of their unique unit the Architect. This makes investing in the market early a very no-brainer proposition for an Italian player as it pays back very quickly. Instead of it being triggered by building houses, it is done so by researching technologies. Also like the Brits, they have a mechanic around getting extra settlers. A very interesting building but it can't help you much if you're already struggling economically for all 3 resources. Instead of trickling coin, it trickles different resources depending on what resources you feed it. Like the Dutch, they have an economic building which leads to long-term gains: the Lombard. They're a defensively-minded booming civ, so a bit of a mix of the Dutch and Britain. If you've played the U.S at least then Mexico's age up mechanics will be familiar to you as you still choose states which modify your existing deck with new cards. Ethiopia, Hausa, and Mexico are all very divorced from other civs in terms of a lot of their mechanics. ![]() I'll only talk about the factions I've played the most that you can most liken to other civs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |